![]() ![]() OpenGL ES 3.1 support for BatchRendererGroup.Added visual debug tool for buffer load/store actions.More info See in Glossary support for the BatchRendererGroup. Implemented custom error/loading shader A program that runs on the GPU.Added access to the bounds of the current renderer in the per object constant buffer for SRPs.Synchronized TextCore’s text generation with the latest code from TextMeshPro.Added call to implement DecoratorDrawers.Added the align-self field to the UI Builder style Inspector.Improved UI/UX of the Inspector displaying appropriate visual cues according to the statuses of properties and provided more details about how properties’ values are bound and resolved.More info See in Glossary Toolkit versions for ColorBlockDrawer and NavigationDrawer. Unity currently supports three UI systems. Added new UI (User Interface) Allows a user to interact with your application. ![]() Added support for background-position, background-size and background-repeat for background rendering.Unity Objects breakdown comparison between two captures.įor a summary of changes, see What’s new in Memory Profiler 1.0.0. ![]()
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